Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)

This commit is contained in:
Regalis
2016-08-26 20:38:28 +03:00
parent 712953cc9e
commit fda251898b
14 changed files with 127 additions and 148 deletions
@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" radius="20" height="240" impacttolerance="50.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack type="PinchCCW" range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" targetforce="-50"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
</limb>
<!-- body -->