(0c3442136) Merge branch 'dev' into docking-interface

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:41:23 +03:00
parent 45ba589d96
commit fbb7daed00
53 changed files with 1442 additions and 713 deletions
@@ -1057,6 +1057,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range
@@ -426,7 +426,7 @@ namespace Barotrauma
}
}
private bool canSpeak;
public bool CanSpeak;
private bool speechImpedimentSet;
@@ -436,7 +436,7 @@ namespace Barotrauma
{
get
{
if (!canSpeak || IsUnconscious || Stun > 0.0f || IsDead) return 100.0f;
if (!CanSpeak || IsUnconscious || Stun > 0.0f || IsDead) return 100.0f;
return speechImpediment;
}
set
@@ -710,7 +710,7 @@ namespace Barotrauma
displayName = TextManager.Get($"Character.{Path.GetFileName(Path.GetDirectoryName(file))}", true);
IsHumanoid = doc.Root.GetAttributeBool("humanoid", false);
canSpeak = doc.Root.GetAttributeBool("canspeak", false);
CanSpeak = doc.Root.GetAttributeBool("canspeak", false);
needsAir = doc.Root.GetAttributeBool("needsair", false);
Noise = doc.Root.GetAttributeFloat("noise", 100f);
@@ -2571,6 +2571,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
@@ -399,7 +399,7 @@ namespace Barotrauma
{
ID = idCounter;
idCounter++;
Name = element.GetAttributeString("name", "unnamed");
Name = element.GetAttributeString("name", "");
string genderStr = element.GetAttributeString("gender", "male").ToLowerInvariant();
File = element.GetAttributeString("file", "");
SourceElement = GetConfig(File).Root;
@@ -423,6 +423,29 @@ namespace Barotrauma
element.GetAttributeInt("beardindex", -1),
element.GetAttributeInt("moustacheindex", -1),
element.GetAttributeInt("faceattachmentindex", -1));
if (string.IsNullOrEmpty(Name))
{
if (SourceElement.Element("name") != null)
{
string firstNamePath = SourceElement.Element("name").GetAttributeString("firstname", "");
if (firstNamePath != "")
{
firstNamePath = firstNamePath.Replace("[GENDER]", (Head.gender == Gender.Female) ? "female" : "male");
Name = ToolBox.GetRandomLine(firstNamePath);
}
string lastNamePath = SourceElement.Element("name").GetAttributeString("lastname", "");
if (lastNamePath != "")
{
lastNamePath = lastNamePath.Replace("[GENDER]", (Head.gender == Gender.Female) ? "female" : "male");
if (Name != "") Name += " ";
Name += ToolBox.GetRandomLine(lastNamePath);
}
}
}
StartItemsGiven = element.GetAttributeBool("startitemsgiven", false);
string personalityName = element.GetAttributeString("personality", "");
ragdollFileName = element.GetAttributeString("ragdoll", string.Empty);
@@ -801,10 +801,7 @@ namespace Barotrauma.Items.Components
string msg = TextManager.Get(Msg, true);
if (msg != null)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
}
msg = TextManager.ParseInputTypes(msg);
DisplayMsg = msg;
}
else
@@ -13,6 +13,11 @@ namespace Barotrauma.Items.Components
private ItemContainer inputContainer, outputContainer;
public ItemContainer InputContainer
{
get { return inputContainer; }
}
public ItemContainer OutputContainer
{
get { return outputContainer; }
@@ -23,6 +23,16 @@ namespace Barotrauma.Items.Components
private ItemContainer inputContainer, outputContainer;
public ItemContainer InputContainer
{
get { return inputContainer; }
}
public ItemContainer OutputContainer
{
get { return outputContainer; }
}
private float progressState;
public Fabricator(Item item, XElement element)
@@ -98,7 +108,23 @@ namespace Barotrauma.Items.Components
{
return (picker != null);
}
public void RemoveFabricationRecipes(List<string> allowedIdentifiers)
{
for (int i = 0; i < fabricationRecipes.Count; i++)
{
if (!allowedIdentifiers.Contains(fabricationRecipes[i].TargetItem.Identifier))
{
fabricationRecipes.RemoveAt(i);
i--;
}
}
CreateRecipes();
}
partial void CreateRecipes();
private void StartFabricating(FabricationRecipe selectedItem, Character user)
{
if (selectedItem == null) return;
@@ -206,6 +206,16 @@ namespace Barotrauma
return true;
}
public bool IsFull()
{
for (int i = 0; i < capacity; i++)
{
if (Items[i] == null) return false;
}
return true;
}
protected bool TrySwapping(int index, Item item, Character user, bool createNetworkEvent)
{
if (item?.ParentInventory == null || Items[index] == null) return false;
@@ -40,7 +40,7 @@ namespace Barotrauma
flames = true;
underwaterBubble = true;
}
public Explosion(XElement element, string parentDebugName)
{
attack = new Attack(element, parentDebugName + ", Explosion");
@@ -62,6 +62,16 @@ namespace Barotrauma
CameraShake = element.GetAttributeFloat("camerashake", attack.Range * 0.1f);
}
public void DisableParticles()
{
sparks = false;
shockwave = false;
smoke = false;
flash = false;
flames = false;
underwaterBubble = false;
}
public List<Triplet<Explosion, Vector2, float>> GetRecentExplosions(float maxSecondsAgo)
{
return prevExplosions.FindAll(e => e.Third >= Timing.TotalTime - maxSecondsAgo);
@@ -14,15 +14,15 @@ namespace Barotrauma
{
const float OxygenConsumption = 50.0f;
const float GrowSpeed = 5.0f;
private Hull hull;
private Vector2 position;
private Vector2 size;
protected Hull hull;
protected Vector2 position;
protected Vector2 size;
private Entity Submarine;
private bool removed;
protected bool removed;
#if CLIENT
private List<Decal> burnDecals = new List<Decal>();
@@ -182,6 +182,16 @@ namespace Barotrauma
}
}
protected virtual void ReduceOxygen(float deltaTime)
{
hull.Oxygen -= size.X * deltaTime * OxygenConsumption;
}
protected virtual void AdjustXPos(float growModifier, float deltaTime)
{
position.X -= GrowSpeed * growModifier * 0.5f * deltaTime;
}
partial void UpdateProjSpecific(float growModifier);
private void OnChangeHull(Vector2 pos, Hull particleHull)
@@ -138,6 +138,9 @@ namespace Barotrauma
public Submarine StartOutpost { get; private set; }
public Submarine EndOutpost { get; private set; }
private Submarine preSelectedStartOutpost;
private Submarine preSelectedEndOutpost;
public string Seed
{
get { return seed; }
@@ -209,7 +212,7 @@ namespace Barotrauma
/// </summary>
/// <param name="difficulty">A scalar between 0-100</param>
/// <param name="sizeFactor">A scalar between 0-1 (0 = the minimum width defined in the generation params is used, 1 = the max width is used)</param>
public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome)
public Level(string seed, float difficulty, float sizeFactor, LevelGenerationParams generationParams, Biome biome, Submarine startOutpost = null, Submarine endOutPost = null)
: base(null)
{
@@ -225,6 +228,9 @@ namespace Barotrauma
(width / GridCellSize) * GridCellSize,
(generationParams.Height / GridCellSize) * GridCellSize);
preSelectedStartOutpost = startOutpost;
preSelectedEndOutpost = endOutPost;
//remove from entity dictionary
base.Remove();
}
@@ -1510,14 +1516,24 @@ namespace Barotrauma
continue;
}
//only create a starting outpost in campaign mode
if (GameMain.GameSession?.GameMode as CampaignMode == null && ((i == 0) == !Mirrored))
//only create a starting outpost in campaign and tutorial modes
if (!IsModeStartOutpostCompatible() && ((i == 0) == !Mirrored))
{
continue;
}
string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
var outpost = new Submarine(outpostFile, tryLoad: false);
Submarine outpost = null;
if (i == 0 && preSelectedStartOutpost == null || i == 1 && preSelectedEndOutpost == null)
{
string outpostFile = outpostFiles.GetRandom(Rand.RandSync.Server);
outpost = new Submarine(outpostFile, tryLoad: false);
}
else
{
outpost = (i == 0) ? preSelectedStartOutpost : preSelectedEndOutpost;
}
outpost.Load(unloadPrevious: false);
outpost.MakeOutpost();
@@ -1569,6 +1585,15 @@ namespace Barotrauma
}
}
private bool IsModeStartOutpostCompatible()
{
#if CLIENT
return GameMain.GameSession?.GameMode as CampaignMode != null || GameMain.GameSession?.GameMode as TutorialMode != null;
#else
return GameMain.GameSession?.GameMode as CampaignMode != null;
#endif
}
public override void Remove()
{
base.Remove();
@@ -431,6 +431,12 @@ namespace Barotrauma
else if (ic is Pickable pickable)
{
//prevent picking up (or deattaching) items
#if CLIENT
if (GameMain.GameSession.GameMode is TutorialMode)
{
continue;
}
#endif
pickable.CanBePicked = false;
pickable.CanBeSelected = false;
}
@@ -1426,7 +1432,7 @@ namespace Barotrauma
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
if (previewImage != null)
{
doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
//doc.Root.Add(new XAttribute("previewimage", Convert.ToBase64String(previewImage.ToArray())));
}
try
@@ -46,7 +46,15 @@ namespace Barotrauma
if (File.Exists(filePath))
{
doc = XDocument.Load(filePath, LoadOptions.SetBaseUri);
try
{
doc = XDocument.Load(filePath, LoadOptions.SetBaseUri);
}
catch
{
return null;
}
if (doc.Root == null) return null;
}
@@ -79,6 +79,40 @@ namespace Barotrauma
}
public static string Get(string textTag, bool returnNull = false)
{
if (!textPacks.ContainsKey(Language))
{
DebugConsole.ThrowError("No text packs available for the selected language (" + Language + ")! Switching to English...");
Language = "English";
if (!textPacks.ContainsKey(Language))
{
throw new Exception("No text packs available in English!");
}
}
}
public static string GetFormatted(string textTag, bool returnNull = false, params object[] args)
{
string text = Get(textTag, returnNull);
if (text == null || text.Length == 0)
{
if (returnNull)
{
return null;
}
else
{
DebugConsole.ThrowError("Text \"" + textTag + "\" not found.");
return textTag;
}
}
return string.Format(text, args);
}
// Format: ServerMessage.Identifier1/ServerMessage.Indentifier2~[variable1]=value~[variable2]=value
public static string GetServerMessage(string serverMessage)
{
if (!textPacks.ContainsKey(Language))
{
@@ -118,6 +152,16 @@ namespace Barotrauma
}
}
public static string ParseInputTypes(string text)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
text = text.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
text = text.Replace("[InputType." + inputType.ToString() + "]", GameMain.Config.KeyBind(inputType).ToString());
}
return text;
}
public static string GetFormatted(string textTag, bool returnNull = false, params object[] args)
{
string text = Get(textTag, returnNull);