(0c3442136) Merge branch 'dev' into docking-interface
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@@ -59,10 +59,10 @@ namespace Barotrauma
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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// === CAMPAIGN
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var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), campaignHolder.RectTransform), "MainMenuCampaignIcon")
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{
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CanBeFocused = false
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@@ -84,6 +84,17 @@ namespace Barotrauma
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RelativeSpacing = 0.035f
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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UserData = Tab.Tutorials,
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OnClicked = (tb, userdata) =>
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{
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SelectTab(tb, userdata);
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("LoadGameButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
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{
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ForceUpperCase = true,
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@@ -309,6 +320,7 @@ namespace Barotrauma
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false, null, "");
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foreach (Tutorial tutorial in Tutorial.Tutorials)
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{
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if (tutorial is ContextualTutorial) continue;
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var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont)
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{
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UserData = tutorial
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@@ -320,8 +332,6 @@ namespace Barotrauma
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return true;
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};
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UpdateTutorialList();
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this.game = game;
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}
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#endregion
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@@ -341,10 +351,6 @@ namespace Barotrauma
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ResetButtonStates(null);
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UpdateTutorialList();
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ResetButtonStates(null);
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GameAnalyticsManager.SetCustomDimension01("");
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}
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@@ -390,7 +396,6 @@ namespace Barotrauma
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case Tab.NewGame:
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campaignSetupUI.CreateDefaultSaveName();
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campaignSetupUI.RandomizeSeed();
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campaignSetupUI.UpdateTutorialSelection();
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campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
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break;
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case Tab.LoadGame:
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@@ -407,6 +412,7 @@ namespace Barotrauma
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case Tab.HostServer:
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break;
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case Tab.Tutorials:
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UpdateTutorialList();
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break;
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case Tab.CharacterEditor:
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Submarine.MainSub = null;
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@@ -437,6 +443,8 @@ namespace Barotrauma
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public bool ReturnToMainMenu(GUIButton button, object obj)
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{
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GUI.PreventPauseMenuToggle = false;
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if (Selected != this)
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{
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Select();
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@@ -772,8 +780,7 @@ namespace Barotrauma
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}
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selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
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ContextualTutorial.Selected = campaignSetupUI.TutorialSelected;
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GameMain.GameSession = new GameSession(selectedSub, saveName,
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GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
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(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
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