Unstable 1.2.4.0

This commit is contained in:
Markus Isberg
2023-11-30 13:53:00 +02:00
parent 8a2e2ea0ae
commit fb5ea537bf
210 changed files with 4201 additions and 1283 deletions
@@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Barotrauma.Items.Components
@@ -825,11 +826,22 @@ namespace Barotrauma.Items.Components
return true;
}
private readonly record struct SelectedRecipe(Character User, FabricationRecipe SelectedItem, Option<float> OverrideRequiredTime);
private Option<SelectedRecipe> LastSelectedRecipe = Option.None;
private bool SelectItem(Character user, FabricationRecipe selectedItem, float? overrideRequiredTime = null)
{
this.selectedItem = selectedItem;
displayingForCharacter = user;
var selectedRecipe = new SelectedRecipe(user, selectedItem, overrideRequiredTime is null ? Option.None : Option.Some(overrideRequiredTime.Value));
LastSelectedRecipe = Option.Some(selectedRecipe);
CreateSelectedItemUI(selectedRecipe);
return true;
}
private void CreateSelectedItemUI(SelectedRecipe recipe)
{
var (user, selectedItem, overrideRequiredTime) = recipe;
int max = Math.Max(selectedItem.TargetItem.GetMaxStackSize(outputContainer.Inventory) / selectedItem.Amount, 1);
if (amountInput != null)
@@ -853,8 +865,10 @@ namespace Barotrauma.Items.Components
LocalizedString itemName = GetRecipeNameAndAmount(selectedItem);
LocalizedString name = itemName;
float quality = selectedItem.Quality ?? GetFabricatedItemQuality(selectedItem, user);
if (quality > 0)
QualityResult result = GetFabricatedItemQuality(selectedItem, user);
float quality = selectedItem.Quality ?? result.Quality;
if (quality > 0 || result.HasRandomQualityRollChance)
{
name = TextManager.GetWithVariable("itemname.quality" + (int)quality, "[itemname]", itemName + '\n')
.Fallback(TextManager.GetWithVariable("itemname.quality3", "[itemname]", itemName + '\n'));
@@ -865,6 +879,49 @@ namespace Barotrauma.Items.Components
{
AutoScaleHorizontal = true
};
if (result.HasRandomQualityRollChance)
{
var iconLayout = new GUIFrame(new RectTransform(new Vector2(0.4f, 1f), selectedItemFrame.RectTransform, anchor: Anchor.TopRight), style: null);
var icon = GameSession.CreateNotificationIcon(iconLayout, offset: true);
float percentage1 = result.TotalPlusOnePercentage;
float percentage2 = result.TotalPlusTwoPercentage;
string chance1text = percentage1.ToString("F1", CultureInfo.InvariantCulture);
string chance2text = percentage2.ToString("F1", CultureInfo.InvariantCulture);
int quality1 = Math.Clamp(result.Quality + 1, min: 0, max: 3);
int quality2 = Math.Clamp(result.Quality + 2, min: 0, max: 3);
LocalizedString quality1Text = TextManager.Get($"quality{quality1}");
LocalizedString quality2Text = TextManager.Get($"quality{quality2}");
string localizationTag = percentage2 > 0f && percentage1 > 0 && quality1 != quality2 ? "meetsbonusrequirementtwice" : "meetsbonusrequirement";
var variables = new (string Key, LocalizedString Value)[]
{
("[chance]", chance1text), ("[quality]", quality1Text),
("[chance2]", chance2text), ("[quality2]", quality2Text)
};
if (MathUtils.NearlyEqual(percentage1, 0))
{
variables = new[] { ("[chance]", chance2text), ("[quality]", quality2Text) };
}
if (quality1 == quality2)
{
LocalizedString rawPercentage = result.PlusOnePercentage.ToString("F1", CultureInfo.InvariantCulture);
variables = new[] { ("[chance]", rawPercentage), ("[quality]", quality1Text) };
}
LocalizedString qualityTooltip = TextManager.GetWithVariables(localizationTag, variables);
icon.ToolTip = RichString.Rich(qualityTooltip);
icon.Visible = icon.CanBeFocused = true;
}
nameBlock.Padding = new Vector4(0, nameBlock.Padding.Y, GUI.IntScale(5), nameBlock.Padding.W);
if (nameBlock.TextScale < 0.7f)
{
@@ -875,15 +932,15 @@ namespace Barotrauma.Items.Components
nameBlock.Wrap = true;
nameBlock.SetTextPos();
nameBlock.RectTransform.MinSize = new Point(0, (int)(nameBlock.TextSize.Y * nameBlock.TextScale));
}
}
if (!selectedItem.TargetItem.Description.IsNullOrEmpty())
{
var description = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
selectedItem.TargetItem.Description,
font: GUIStyle.SmallFont, wrap: true);
description.Padding = new Vector4(0, description.Padding.Y, description.Padding.Z, description.Padding.W);
while (description.Rect.Height + nameBlock.Rect.Height > paddedFrame.Rect.Height)
{
var lines = description.WrappedText.Split('\n');
@@ -894,13 +951,13 @@ namespace Barotrauma.Items.Components
description.ToolTip = selectedItem.TargetItem.Description;
}
}
IEnumerable<Skill> inadequateSkills = Enumerable.Empty<Skill>();
if (user != null)
{
inadequateSkills = selectedItem.RequiredSkills.Where(skill => user.GetSkillLevel(skill.Identifier) < Math.Round(skill.Level * SkillRequirementMultiplier));
}
if (selectedItem.RequiredSkills.Any())
{
LocalizedString text = "";
@@ -921,9 +978,10 @@ namespace Barotrauma.Items.Components
float degreeOfSuccess = user == null ? 0.0f : FabricationDegreeOfSuccess(user, selectedItem.RequiredSkills);
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
float requiredTime = overrideRequiredTime ??
(user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
float requiredTime = overrideRequiredTime.TryUnwrap(out var time)
? time
: (user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user));
if ((int)requiredTime > 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedReqFrame.RectTransform),
@@ -946,7 +1004,6 @@ namespace Barotrauma.Items.Components
font: GUIStyle.SmallFont);
}
return true;
}
public void HighlightRecipe(string identifier, Color color)
@@ -1056,6 +1113,15 @@ namespace Barotrauma.Items.Components
}
}
public override void OnPlayerSkillsChanged()
=> RefreshSelectedItem();
public void RefreshSelectedItem()
{
if (!LastSelectedRecipe.TryUnwrap(out var lastSelected)) { return; }
CreateSelectedItemUI(lastSelected);
}
partial void UpdateRequiredTimeProjSpecific()
{
if (requiredTimeBlock == null) { return; }