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using Microsoft.Xna.Framework;
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namespace Subsurface
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{
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interface IDamageable
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{
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//float Damage
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//{
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// get;
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// set;
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//}
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Vector2 SimPosition
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{
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get;
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}
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void AddDamage(Vector2 position, float amount, float bleedingAmount, float stun);
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}
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}
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