Files
LuaCsForBarotraumaEP/Subsurface/Map/IDamageable.cs
2015-05-25 01:04:03 +03:00

21 lines
340 B
C#

using Microsoft.Xna.Framework;
namespace Subsurface
{
interface IDamageable
{
//float Damage
//{
// get;
// set;
//}
Vector2 SimPosition
{
get;
}
void AddDamage(Vector2 position, float amount, float bleedingAmount, float stun);
}
}