All descriptors are now accessible via a global table, for easier access
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@@ -1,6 +1,6 @@
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local defaultLib = {}
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require("DefaultRegister")
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local descriptors = require("DefaultRegister")
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local CreateStatic = function (typeName, addCallMethod)
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local staticUserdata = LuaUserData.CreateStatic(typeName)
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@@ -16,6 +16,8 @@ local CreateStatic = function (typeName, addCallMethod)
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return staticUserdata
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end
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defaultLib["Descriptors"] = descriptors
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defaultLib["Byte"] = CreateStatic("Barotrauma.LuaByte", true)
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defaultLib["UShort"] = CreateStatic("Barotrauma.LuaUShort", true)
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defaultLib["Float"] = CreateStatic("Barotrauma.LuaFloat", true)
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@@ -1,8 +1,18 @@
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local function RegisterBarotrauma(typeName)
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return LuaUserData.RegisterType("Barotrauma." .. typeName)
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local descriptors = {}
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local function Register(typeName)
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local descriptor = LuaUserData.RegisterType(typeName)
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descriptors[typeName] = descriptor
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return descriptor
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end
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LuaUserData.RegisterType("System.TimeSpan")
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local function RegisterBarotrauma(typeName)
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return Register("Barotrauma." .. typeName)
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end
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Register("System.TimeSpan")
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if SERVER then
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RegisterBarotrauma("Networking.GameServer")
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@@ -208,10 +218,10 @@ RegisterBarotrauma("Networking.NetEntityEvent")
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RegisterBarotrauma("Networking.NetEntityEvent+Type")
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RegisterBarotrauma("Networking.INetSerializable")
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RegisterBarotrauma("Networking.DisconnectReason")
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LuaUserData.RegisterType("Lidgren.Network.NetIncomingMessage")
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LuaUserData.RegisterType("Lidgren.Network.NetConnection")
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LuaUserData.RegisterType("System.Net.IPEndPoint")
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LuaUserData.RegisterType("System.Net.IPAddress")
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Register("Lidgren.Network.NetIncomingMessage")
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Register("Lidgren.Network.NetConnection")
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Register("System.Net.IPEndPoint")
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Register("System.Net.IPAddress")
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RegisterBarotrauma("Rand+RandSync")
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RegisterBarotrauma("Skill")
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@@ -219,9 +229,9 @@ RegisterBarotrauma("SkillPrefab")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionResult")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Body")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.World")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Fixture")
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Register("FarseerPhysics.Dynamics.Body")
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Register("FarseerPhysics.Dynamics.World")
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Register("FarseerPhysics.Dynamics.Fixture")
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RegisterBarotrauma("Physics")
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RegisterBarotrauma("Camera")
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@@ -245,12 +255,12 @@ RegisterBarotrauma("SubmarineInfo")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Color")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Point")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle")
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Register("Microsoft.Xna.Framework.Vector2")
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Register("Microsoft.Xna.Framework.Vector3")
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Register("Microsoft.Xna.Framework.Vector4")
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Register("Microsoft.Xna.Framework.Color")
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Register("Microsoft.Xna.Framework.Point")
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Register("Microsoft.Xna.Framework.Rectangle")
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if SERVER then
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RegisterBarotrauma("Networking.ServerPeer")
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@@ -271,9 +281,9 @@ RegisterBarotrauma("Pivot")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PlayerInput")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Graphics.Texture2D")
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LuaUserData.RegisterType("EventInput.KeyEventArgs")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
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Register("Microsoft.Xna.Framework.Graphics.Texture2D")
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Register("EventInput.KeyEventArgs")
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Register("Microsoft.Xna.Framework.Input.Keys")
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RegisterBarotrauma("Sprite")
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RegisterBarotrauma("GUILayoutGroup")
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@@ -289,4 +299,6 @@ RegisterBarotrauma("GUIListBox")
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RegisterBarotrauma("GUIScrollBar")
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RegisterBarotrauma("GUIDropDown")
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end
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end
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return descriptors
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