(ce6f2672e) Additional verbose logging
This commit is contained in:
@@ -1274,6 +1274,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
DebugConsole.Log("Generating level resources...");
|
||||
|
||||
for (int i = 0; i < generationParams.ItemCount; i++)
|
||||
{
|
||||
var selectedPrefab = ToolBox.SelectWeightedRandom(
|
||||
@@ -1286,6 +1288,7 @@ namespace Barotrauma
|
||||
var selectedEdge = selectedCell.Edges.GetRandom(e => e.IsSolid && !e.OutsideLevel, Rand.RandSync.Server);
|
||||
if (selectedEdge == null) continue;
|
||||
|
||||
|
||||
float edgePos = Rand.Range(0.0f, 1.0f, Rand.RandSync.Server);
|
||||
Vector2 selectedPos = Vector2.Lerp(selectedEdge.Point1, selectedEdge.Point2, edgePos);
|
||||
Vector2 edgeNormal = selectedEdge.GetNormal(selectedCell);
|
||||
@@ -1306,6 +1309,8 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
DebugConsole.Log("Level resources generated");
|
||||
}
|
||||
|
||||
public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)
|
||||
|
||||
Reference in New Issue
Block a user