(ce6f2672e) Additional verbose logging

This commit is contained in:
Joonas Rikkonen
2019-06-13 11:45:20 +03:00
parent 45bce243bf
commit f8405fedb4
8 changed files with 93 additions and 0 deletions
@@ -894,6 +894,75 @@ namespace Barotrauma
return configFile;
}
private static IEnumerable<string> characterConfigFiles;
private static IEnumerable<string> CharacterConfigFiles
{
#if SERVER
if (GameMain.Server != null && IsRemotePlayer)
{
if (characterConfigFiles == null)
{
case InputType.Left:
return !(dequeuedInput.HasFlag(InputNetFlags.Left)) && (prevDequeuedInput.HasFlag(InputNetFlags.Left));
case InputType.Right:
return !(dequeuedInput.HasFlag(InputNetFlags.Right)) && (prevDequeuedInput.HasFlag(InputNetFlags.Right));
case InputType.Up:
return !(dequeuedInput.HasFlag(InputNetFlags.Up)) && (prevDequeuedInput.HasFlag(InputNetFlags.Up));
case InputType.Down:
return !(dequeuedInput.HasFlag(InputNetFlags.Down)) && (prevDequeuedInput.HasFlag(InputNetFlags.Down));
case InputType.Run:
return !(dequeuedInput.HasFlag(InputNetFlags.Run)) && (prevDequeuedInput.HasFlag(InputNetFlags.Run));
case InputType.Crouch:
return !(dequeuedInput.HasFlag(InputNetFlags.Crouch)) && (prevDequeuedInput.HasFlag(InputNetFlags.Crouch));
case InputType.Select:
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
case InputType.Deselect:
return dequeuedInput.HasFlag(InputNetFlags.Deselect);
case InputType.Health:
return dequeuedInput.HasFlag(InputNetFlags.Health);
case InputType.Grab:
return dequeuedInput.HasFlag(InputNetFlags.Grab);
case InputType.Use:
return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
case InputType.Shoot:
return !(dequeuedInput.HasFlag(InputNetFlags.Shoot)) && (prevDequeuedInput.HasFlag(InputNetFlags.Shoot));
case InputType.Ragdoll:
return !(dequeuedInput.HasFlag(InputNetFlags.Ragdoll)) && (prevDequeuedInput.HasFlag(InputNetFlags.Ragdoll));
default:
return false;
}
return characterConfigFiles;
}
}
/// <summary>
/// Searches for a character config file from all currently selected content packages,
/// or from a specific package if the contentPackage parameter is given.
/// </summary>
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
{
string configFile = null;
if (contentPackage == null)
{
configFile = GameMain.Instance.GetFilesOfType(ContentType.Character)
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
else
{
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
#endif
if (configFile == null)
{
DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
return string.Empty;
}
return configFile;
}
private static IEnumerable<string> characterConfigFiles;
private static IEnumerable<string> CharacterConfigFiles
{