This commit is contained in:
Joonas Rikkonen
2017-10-19 00:02:30 +03:00
6 changed files with 4 additions and 4 deletions
@@ -146,8 +146,8 @@ namespace Barotrauma
{ {
GraphicsWidth = Config.GraphicsWidth; GraphicsWidth = Config.GraphicsWidth;
GraphicsHeight = Config.GraphicsHeight; GraphicsHeight = Config.GraphicsHeight;
GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef; GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Bgra32; GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
GraphicsDeviceManager.PreferMultiSampling = false; GraphicsDeviceManager.PreferMultiSampling = false;
GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled; GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
@@ -5,7 +5,7 @@
/intermediateDir:obj/$(Platform) /intermediateDir:obj/$(Platform)
/platform:Windows /platform:Windows
/config: /config:
/profile:HiDef /profile:Reach
/compress:False /compress:False
#-------------------------------- References --------------------------------# #-------------------------------- References --------------------------------#
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@@ -33,6 +33,6 @@ technique StencilShader
{ {
pass Pass1 pass Pass1
{ {
PixelShader = compile ps_4_0_level_9_3 main(); PixelShader = compile ps_4_0_level_9_1 main();
} }
} }
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