Merge branch 'master' of https://github.com/Regalis11/barotrauma
This commit is contained in:
@@ -146,8 +146,8 @@ namespace Barotrauma
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{
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{
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GraphicsWidth = Config.GraphicsWidth;
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GraphicsWidth = Config.GraphicsWidth;
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GraphicsHeight = Config.GraphicsHeight;
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GraphicsHeight = Config.GraphicsHeight;
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef;
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Bgra32;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
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GraphicsDeviceManager.PreferMultiSampling = false;
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GraphicsDeviceManager.PreferMultiSampling = false;
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GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
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GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
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@@ -5,7 +5,7 @@
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/intermediateDir:obj/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:Windows
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/platform:Windows
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/config:
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/config:
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/profile:HiDef
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/profile:Reach
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/compress:False
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/compress:False
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#-------------------------------- References --------------------------------#
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#-------------------------------- References --------------------------------#
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@@ -33,6 +33,6 @@ technique StencilShader
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{
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{
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pass Pass1
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pass Pass1
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{
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{
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PixelShader = compile ps_4_0_level_9_3 main();
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PixelShader = compile ps_4_0_level_9_1 main();
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}
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}
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}
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}
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