Hacked clients can't change their character name
Also made spam filter's aggressiveness consistent
This commit is contained in:
@@ -1485,7 +1485,7 @@ namespace Barotrauma.Networking
|
||||
similarity += sender.ChatSpamSpeed * 0.05f; //the faster messages are being sent, the faster the filter will block
|
||||
for (int i = 0; i < sender.ChatMessages.Count; i++)
|
||||
{
|
||||
float closeFactor = 1.0f / (sender.ChatMessages.Count - i);
|
||||
float closeFactor = 1.0f / (20.0f - i);
|
||||
|
||||
int levenshteinDist = ToolBox.LevenshteinDistance(message.Text, sender.ChatMessages[i]);
|
||||
similarity += Math.Max((message.Text.Length - levenshteinDist) / message.Text.Length * closeFactor, 0.0f);
|
||||
@@ -1613,6 +1613,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void ReadCharacterData(NetIncomingMessage message)
|
||||
{
|
||||
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
|
||||
if (sender == null) return;
|
||||
|
||||
string name = "";
|
||||
Gender gender = Gender.Male;
|
||||
int headSpriteId = 0;
|
||||
@@ -1638,10 +1641,7 @@ namespace Barotrauma.Networking
|
||||
string jobName = message.ReadString();
|
||||
JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
|
||||
if (jobPrefab != null) jobPreferences.Add(jobPrefab);
|
||||
}
|
||||
|
||||
Client sender = connectedClients.Find(c => c.Connection == message.SenderConnection);
|
||||
if (sender == null) return;
|
||||
}
|
||||
|
||||
sender.characterInfo = new CharacterInfo(Character.HumanConfigFile, name, gender);
|
||||
sender.characterInfo.HeadSpriteId = headSpriteId;
|
||||
|
||||
Reference in New Issue
Block a user