Progress:
- Input fields for vectors & colors in SerializableEntityEditor. - SerializableProperty tooltips. - GUINumberInput supports floats. - EditingHUD for structures (atm the only editable property is the color of the sprite)
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@@ -34,6 +34,7 @@ namespace Barotrauma.Items.Components
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set
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{
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if (textBlock != null) textBlock.TextColor = value;
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textColor = value;
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}
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}
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