Progress:
- Input fields for vectors & colors in SerializableEntityEditor. - SerializableProperty tooltips. - GUINumberInput supports floats. - EditingHUD for structures (atm the only editable property is the color of the sprite)
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@@ -34,6 +34,7 @@ namespace Barotrauma.Items.Components
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set
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{
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if (textBlock != null) textBlock.TextColor = value;
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textColor = value;
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}
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}
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@@ -163,7 +163,7 @@ namespace Barotrauma
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int width = 450;
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int height = 150;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 30;
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/*foreach (var objectProperty in editableProperties)
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{
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var editable = objectProperty.Attributes.OfType<Editable>().FirstOrDefault();
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@@ -171,13 +171,12 @@ namespace Barotrauma
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}*/
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editingHUD = new GUIListBox(new Rectangle(x, y, width, height), "");
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//editingHUD.Padding = new Vector4(10, 10, 0, 0);
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editingHUD.UserData = this;
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/*new GUITextBlock(new Rectangle(0, 0, 0, 20), prefab.Name, "",
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);*/
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new SerializableEntityEditor(this, inGame, editingHUD);
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new SerializableEntityEditor(this, inGame, editingHUD, true);
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//y += 25;
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@@ -213,9 +212,9 @@ namespace Barotrauma
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foreach (ItemComponent ic in components)
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{
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if (SerializableProperty.GetProperties<Editable>(ic).Count == 0) continue;
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new SerializableEntityEditor(ic, inGame, editingHUD);
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new SerializableEntityEditor(ic, inGame, editingHUD, false);
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}
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/*foreach (var objectProperty in editableProperties)
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{
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int boxHeight = 18;
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@@ -281,6 +280,10 @@ namespace Barotrauma
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}
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y = y + boxHeight + 5;
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}*/
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editingHUD.SetDimensions(new Point(editingHUD.Rect.Width, MathHelper.Clamp(editingHUD.children.Sum(c => c.Rect.Height), 50, editingHUD.Rect.Height)));
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return editingHUD;
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}
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