Level register stuff
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@@ -11,8 +11,6 @@ RegisterBarotrauma("LuaFloat")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("Range`1[System.Int32]")
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RegisterBarotrauma("Range`1[System.Int32]")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("RichString")
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RegisterBarotrauma("RichString")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("Identifier")
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RegisterBarotrauma("LanguageIdentifier")
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RegisterBarotrauma("LanguageIdentifier")
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@@ -20,8 +18,19 @@ RegisterBarotrauma("LanguageIdentifier")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("JobVariant")
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RegisterBarotrauma("JobVariant")
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RegisterBarotrauma("Level")
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RegisterBarotrauma("WayPoint")
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RegisterBarotrauma("WayPoint")
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RegisterBarotrauma("Level")
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RegisterBarotrauma("LevelData")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("LevelGenerationParams")
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RegisterBarotrauma("LevelObjectManager")
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RegisterBarotrauma("LevelObject")
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RegisterBarotrauma("LevelObjectPrefab")
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RegisterBarotrauma("LevelTrigger")
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RegisterBarotrauma("DestructibleLevelWall")
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RegisterBarotrauma("Biome")
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RegisterBarotrauma("Character")
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RegisterBarotrauma("Character")
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RegisterBarotrauma("CharacterPrefab")
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RegisterBarotrauma("CharacterPrefab")
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