Level register stuff

This commit is contained in:
Evil Factory
2022-06-24 11:49:43 -03:00
parent 654e72fe6a
commit f64c7ff68c

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@@ -11,8 +11,6 @@ RegisterBarotrauma("LuaFloat")
RegisterBarotrauma("Range`1[System.Single]")
RegisterBarotrauma("Range`1[System.Int32]")
RegisterBarotrauma("Level+InterestingPosition")
RegisterBarotrauma("RichString")
RegisterBarotrauma("Identifier")
RegisterBarotrauma("LanguageIdentifier")
@@ -20,8 +18,19 @@ RegisterBarotrauma("LanguageIdentifier")
RegisterBarotrauma("Job")
RegisterBarotrauma("JobPrefab")
RegisterBarotrauma("JobVariant")
RegisterBarotrauma("Level")
RegisterBarotrauma("WayPoint")
RegisterBarotrauma("Level")
RegisterBarotrauma("LevelData")
RegisterBarotrauma("Level+InterestingPosition")
RegisterBarotrauma("LevelGenerationParams")
RegisterBarotrauma("LevelObjectManager")
RegisterBarotrauma("LevelObject")
RegisterBarotrauma("LevelObjectPrefab")
RegisterBarotrauma("LevelTrigger")
RegisterBarotrauma("DestructibleLevelWall")
RegisterBarotrauma("Biome")
RegisterBarotrauma("Character")
RegisterBarotrauma("CharacterPrefab")