(683b11c00) High-res shuttle preview images + merge fix

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:05:08 +03:00
parent 5438a65852
commit f605651966
43 changed files with 34 additions and 3476 deletions
@@ -75,82 +75,9 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
foreach (XElement subElement in element.Elements())
{
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
if (isSinglePlayer)
{
ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
{
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled?.Info == null)
{
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
if (!string.IsNullOrWhiteSpace(text))
{
string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
AddSinglePlayerChatMessage(
Character.Controlled.Info.Name,
msg,
((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
Character.Controlled);
var headset = GetHeadset(Character.Controlled, true);
if (headset != null && headset.CanTransmit())
{
headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
}
}
textbox.Deselect();
textbox.Text = "";
return true;
}
};
if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -312,12 +239,12 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
return characterListBox.Rect;
return characters;
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
return characterListBox.Rect;
return characterInfos;
}
public void AddCharacter(Character character)
@@ -692,19 +619,7 @@ namespace Barotrauma
characterListBox.BarScroll = roundedPos;
}
CreateCharacterFrame(character, characterListBox.Content);
characterListBox.Content.RectTransform.SortChildren((c1, c2) => { return c2.NonScaledSize.X - c1.NonScaledSize.X; });
if (character is AICharacter)
{
var ai = character.AIController as HumanAIController;
if (ai == null)
{
DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController");
return;
}
character.SetOrder(ai.CurrentOrder, "", null, false);
}
return false;
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -9,8 +9,6 @@ namespace Barotrauma
{
class SinglePlayerCampaign : CampaignMode
{
public ContextualTutorial ContextualTutorial;
private GUIButton endRoundButton;
private bool crewDead;
@@ -41,13 +39,6 @@ namespace Barotrauma
CrewManager.AddCharacterInfo(new CharacterInfo(Character.HumanConfigFile, "", jobPrefab));
}
}
ContextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial) as ContextualTutorial;
if (ContextualTutorial.Selected) // Selected when starting a new game -> initialize
{
ContextualTutorial.Initialize();
}
}
public override void Start()
@@ -157,11 +148,6 @@ namespace Barotrauma
base.AddToGUIUpdateList();
CrewManager.AddToGUIUpdateList();
endRoundButton.AddToGUIUpdateList();
if (ContextualTutorial.Initialized)
{
ContextualTutorial.AddToGUIUpdateList();
}
}
public override void Update(float deltaTime)
@@ -306,7 +292,6 @@ namespace Barotrauma
TextManager.Get("QuitButton"));
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
quitButton.OnClicked += (GUIButton button, object obj) => { if (ContextualTutorial.Initialized) ContextualTutorial.Stop(); return true; };
}
}
@@ -391,10 +376,6 @@ namespace Barotrauma
case "map":
campaign.map = Map.LoadNew(subElement);
break;
case "contextualtutorial":
campaign.ContextualTutorial.Initialize(); // Initialize when saved element found
campaign.ContextualTutorial.LoadPartiallyComplete(subElement);
break;
}
}