Submarine preview window with a preview image & some extra information of the subs

This commit is contained in:
Joonas Rikkonen
2018-01-17 17:01:44 +02:00
parent 8544dea9db
commit f5dbbf0735
11 changed files with 338 additions and 59 deletions
@@ -13,6 +13,13 @@ namespace Barotrauma
{
class SubEditorScreen : Screen
{
private static string[] crewExperienceLevels = new string[]
{
TextManager.Get("CrewExperienceLow"),
TextManager.Get("CrewExperienceMid"),
TextManager.Get("CrewExperienceHigh")
};
private Camera cam;
private BlurEffect lightBlur;
@@ -406,7 +413,6 @@ namespace Barotrauma
}
string savePath = nameBox.Text + ".sub";
if (Submarine.MainSub != null)
{
savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.FilePath), savePath);
@@ -416,9 +422,12 @@ namespace Barotrauma
savePath = Path.Combine(Submarine.SavePath, savePath);
}
Submarine.SaveCurrent(savePath);
MemoryStream imgStream = new MemoryStream();
CreateImage(256, 128, imgStream);
Submarine.SaveCurrent(savePath, imgStream);
Submarine.MainSub.CheckForErrors();
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green, 3.0f);
Submarine.RefreshSavedSubs();
@@ -467,7 +476,7 @@ namespace Barotrauma
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
descriptionBox.OnTextChanged = ChangeSubDescription;
y += descriptionBox.Rect.Height + 15;
y += descriptionBox.Rect.Height;
new GUITextBlock(new Rectangle(0, y, 150, 20), TextManager.Get("SaveSubDialogSettings"), "", saveFrame);
y += 20;
@@ -480,7 +489,7 @@ namespace Barotrauma
string tagStr = attributes.Length > 0 ? attributes[0].Description : "";
var tagTickBox = new GUITickBox(new Rectangle(tagX, y+ tagY, 20, 20), tagStr, Alignment.TopLeft, saveFrame);
var tagTickBox = new GUITickBox(new Rectangle(tagX, y + tagY, 20, 20), tagStr, Alignment.TopLeft, saveFrame);
tagTickBox.Selected = Submarine.MainSub == null ? false : Submarine.MainSub.HasTag(tag);
tagTickBox.UserData = tag;
@@ -507,7 +516,74 @@ namespace Barotrauma
tagX += 200;
}
}
y += tagY;
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("RecommendedCrewSize"), "", Alignment.TopLeft, Alignment.CenterLeft, saveFrame);
var crewSizeMin = new GUINumberInput(new Rectangle(230, y, 50, 20), "", GUINumberInput.NumberType.Int, saveFrame);
crewSizeMin.MinValueInt = 1;
crewSizeMin.MaxValueInt = 128;
new GUITextBlock(new Rectangle(285, y, 10, 20), "-", "", Alignment.TopLeft, Alignment.Center, saveFrame);
var crewSizeMax = new GUINumberInput(new Rectangle(300, y, 50, 20), "", GUINumberInput.NumberType.Int, saveFrame);
crewSizeMax.MinValueInt = 1;
crewSizeMax.MaxValueInt = 128;
crewSizeMin.OnValueChanged += (numberInput) =>
{
crewSizeMax.IntValue = Math.Max(crewSizeMax.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
crewSizeMax.OnValueChanged += (numberInput) =>
{
crewSizeMin.IntValue = Math.Min(crewSizeMin.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
y += 20;
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("RecommendedCrewExperience"), "", Alignment.TopLeft, Alignment.CenterLeft, saveFrame);
var toggleExpLeft = new GUIButton(new Rectangle(230, y, 20, 20), "<", "", saveFrame);
var toggleExpRight = new GUIButton(new Rectangle(350, y, 20, 20), ">", "", saveFrame);
var experienceText = new GUITextBlock(new Rectangle(250, y, 100, 20), crewExperienceLevels[0], "", Alignment.TopLeft, Alignment.Center, saveFrame);
toggleExpLeft.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, experienceText.Text);
currentIndex--;
if (currentIndex < 0) currentIndex = crewExperienceLevels.Length - 1;
experienceText.Text = crewExperienceLevels[currentIndex];
Submarine.MainSub.RecommendedCrewExperience = experienceText.Text;
return true;
};
toggleExpRight.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, experienceText.Text);
currentIndex++;
if (currentIndex >= crewExperienceLevels.Length) currentIndex = 0;
experienceText.Text = crewExperienceLevels[currentIndex];
Submarine.MainSub.RecommendedCrewExperience = experienceText.Text;
return true;
};
if (Submarine.MainSub != null)
{
int min = Submarine.MainSub.RecommendedCrewSizeMin;
int max = Submarine.MainSub.RecommendedCrewSizeMax;
crewSizeMin.IntValue = min;
crewSizeMax.IntValue = max;
experienceText.Text = string.IsNullOrEmpty(Submarine.MainSub.RecommendedCrewExperience) ?
crewExperienceLevels[0] : Submarine.MainSub.RecommendedCrewExperience;
}
var saveButton = new GUIButton(new Rectangle(-90, 0, 80, 20), TextManager.Get("SaveSubButton"), Alignment.Right | Alignment.Bottom, "", saveFrame);
saveButton.OnClicked = SaveSub;
@@ -1273,6 +1349,11 @@ namespace Barotrauma
/// </summary>
public override void Update(double deltaTime)
{
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.T))
{
SaveScreenShot(256, 128, "screenshottest.png");
}
if (tutorial != null) tutorial.Update((float)deltaTime);
hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull);
@@ -1482,5 +1563,54 @@ namespace Barotrauma
spriteBatch.End();
}
private void CreateImage(int width, int height, Stream stream)
{
MapEntity.SelectedList.Clear();
RenderTarget2D rt = new RenderTarget2D(
GameMain.Instance.GraphicsDevice,
width, height, false, SurfaceFormat.Color, DepthFormat.None);
var prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
Rectangle subDimensions = Submarine.MainSub.CalculateDimensions(false);
Vector2 viewPos = subDimensions.Center.ToVector2();
float scale = Math.Min(width / (float)subDimensions.Width, height / (float)subDimensions.Height);
var viewMatrix = Matrix.CreateTranslation(new Vector3(width / 2.0f, height / 2.0f, 0));
var transform = Matrix.CreateTranslation(
new Vector3(-viewPos.X, viewPos.Y, 0)) *
Matrix.CreateScale(new Vector3(scale, scale, 1)) *
viewMatrix;
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice);
spriteBatch.Begin();
LevelRenderer.BackgroundTop.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
Submarine.Draw(spriteBatch, false);
Submarine.DrawFront(spriteBatch);
Submarine.DrawDamageable(spriteBatch, null);
spriteBatch.End();
GameMain.Instance.GraphicsDevice.SetRenderTarget(null);
rt.SaveAsPng(stream, width, height);
rt.Dispose();
//for some reason setting the rendertarget changes the size of the viewport
//but it doesn't change back to default when setting it back to null
GameMain.Instance.ResetViewPort();
}
public void SaveScreenShot(int width, int height, string filePath)
{
Stream stream = File.OpenWrite(filePath);
CreateImage(width, height, stream);
stream.Dispose();
}
}
}