Submarine preview window with a preview image & some extra information of the subs
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@@ -19,20 +19,32 @@ namespace Barotrauma
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private Level level;
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private VertexBuffer wallVertices, bodyVertices;
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//public VertexPositionTexture[] WallVertices;
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//public VertexPositionColor[] BodyVertices;
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public static Sprite Background
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{
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get
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{
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if (background == null) background = new Sprite("Content/Map/background2.png", Vector2.Zero);
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return background;
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}
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}
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public static Sprite BackgroundTop
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{
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get
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{
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if (backgroundTop == null) backgroundTop = new Sprite("Content/Map/background.png", Vector2.Zero);
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return backgroundTop;
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}
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}
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public LevelRenderer(Level level)
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{
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if (shaftTexture == null) shaftTexture = TextureLoader.FromFile("Content/Map/iceWall.png");
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if (background==null)
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{
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background = new Sprite("Content/Map/background2.png", Vector2.Zero);
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backgroundTop = new Sprite("Content/Map/background.png", Vector2.Zero);
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dustParticles = new Sprite("Content/Map/dustparticles.png", Vector2.Zero);
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}
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if (background == null) background = new Sprite("Content/Map/background2.png", Vector2.Zero);
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if (backgroundTop == null) backgroundTop = new Sprite("Content/Map/background.png", Vector2.Zero);
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if (dustParticles == null) dustParticles = new Sprite("Content/Map/dustparticles.png", Vector2.Zero);
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if (wallEdgeEffect == null)
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{
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