Performing CPR on unconscious players, a "use on self" button for some items

This commit is contained in:
Regalis
2016-03-25 15:34:40 +02:00
parent 0dbfb54b5f
commit f585235887
11 changed files with 225 additions and 55 deletions
@@ -58,6 +58,6 @@ namespace Barotrauma
public virtual void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) { }
public virtual void DragCharacter(Character target) { }
public virtual void DragCharacter(Character target, LimbType rightHandTarget = LimbType.RightHand, LimbType leftHandTarget = LimbType.LeftHand) { }
}
}