(28452a31b) Clean up an add a note.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:22:57 +03:00
parent 1e0d7daa56
commit f4ed2ed217
@@ -29,7 +29,7 @@ namespace Barotrauma
public Vector2 Position public Vector2 Position
{ {
get {return position;} get { return position; }
} }
public PathNode(WayPoint wayPoint) public PathNode(WayPoint wayPoint)
@@ -216,6 +216,7 @@ namespace Barotrauma
{ {
Vector2 nodePos = node.Position; Vector2 nodePos = node.Position;
// TODO: use squared distance
float dist = Vector2.Distance(end, nodePos); float dist = Vector2.Distance(end, nodePos);
if (insideSubmarine) if (insideSubmarine)
{ {
@@ -229,13 +230,6 @@ namespace Barotrauma
//if searching for a path inside the sub, make sure the waypoint is visible //if searching for a path inside the sub, make sure the waypoint is visible
if (insideSubmarine) if (insideSubmarine)
{ {
// Doesn't seem to work
//var body = Submarine.CheckVisibility(end, node.Waypoint.SimPosition);
//if (body != null && body.UserData is Structure)
//{
// continue;
//}
var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null, var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null,
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs ); Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs );