Tweaked visuals a bit
Added tiny bleeding and structure damage to the syringes
This commit is contained in:
@@ -27,7 +27,7 @@
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</ItemContainer>
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</ItemContainer>
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<Projectile launchimpulse="10.0" doesstick="true">
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<Projectile launchimpulse="10.0" doesstick="true">
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<Attack damage="5" bleedingdamage="0" structuredamage="0" damagetype="Blunt" stun="0.1" targetforce="5"/>
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<Attack damage="5" bleedingdamage="0.2" structuredamage="1" damagetype="Blunt" stun="0.1" targetforce="5"/>
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<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
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<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
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<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
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<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
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<RequiredItem name="chem" type="Contained"/>
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<RequiredItem name="chem" type="Contained"/>
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
@@ -76,14 +76,14 @@
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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aimpos="90,10" handle1="-10,-7"/>
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aimpos="90,10" handle1="-10,-7"/>
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<RangedWeapon barrelpos="30,13" spread="0" unskilledspread="10">
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<RangedWeapon barrelpos="30,20" spread="0" unskilledspread="10">
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<Sound file="syringegun.ogg" type="OnUse"/>
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<Sound file="syringegun.ogg" type="OnUse"/>
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<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
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<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
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<RequiredSkill name="Weapons" level="15"/>
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<RequiredSkill name="Weapons" level="15"/>
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<RequiredSkill name="Medical" level="30"/>
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<RequiredSkill name="Medical" level="30"/>
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</RangedWeapon>
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</RangedWeapon>
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<ItemContainer capacity="1" itempos="10,10" hideitems="false">
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<ItemContainer capacity="1" itempos="0,10" hideitems="false">
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<Containable name="Medical Syringe"/>
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<Containable name="Medical Syringe"/>
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</ItemContainer>
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</ItemContainer>
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</Item>
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</Item>
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@@ -117,9 +117,10 @@ namespace Barotrauma
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commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
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commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
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{
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{
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NewMessage("***************", Color.Cyan);
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NewMessage("***************", Color.Cyan);
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foreach (ItemPrefab itemPrefab in MapEntityPrefab.List)
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foreach (MapEntityPrefab ep in MapEntityPrefab.List)
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{
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{
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var itemPrefab = ep as ItemPrefab;
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if (itemPrefab == null || itemPrefab.Name == null) continue;
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NewMessage("- " + itemPrefab.Name, Color.Cyan);
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NewMessage("- " + itemPrefab.Name, Color.Cyan);
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}
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}
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NewMessage("***************", Color.Cyan);
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NewMessage("***************", Color.Cyan);
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