Tweaked visuals a bit
Added tiny bleeding and structure damage to the syringes
This commit is contained in:
@@ -27,7 +27,7 @@
|
||||
</ItemContainer>
|
||||
|
||||
<Projectile launchimpulse="10.0" doesstick="true">
|
||||
<Attack damage="5" bleedingdamage="0" structuredamage="0" damagetype="Blunt" stun="0.1" targetforce="5"/>
|
||||
<Attack damage="5" bleedingdamage="0.2" structuredamage="1" damagetype="Blunt" stun="0.1" targetforce="5"/>
|
||||
<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
|
||||
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
|
||||
<RequiredItem name="chem" type="Contained"/>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
@@ -76,14 +76,14 @@
|
||||
<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
|
||||
aimpos="90,10" handle1="-10,-7"/>
|
||||
|
||||
<RangedWeapon barrelpos="30,13" spread="0" unskilledspread="10">
|
||||
<RangedWeapon barrelpos="30,20" spread="0" unskilledspread="10">
|
||||
<Sound file="syringegun.ogg" type="OnUse"/>
|
||||
<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
|
||||
<RequiredSkill name="Weapons" level="15"/>
|
||||
<RequiredSkill name="Medical" level="30"/>
|
||||
</RangedWeapon>
|
||||
|
||||
<ItemContainer capacity="1" itempos="10,10" hideitems="false">
|
||||
<ItemContainer capacity="1" itempos="0,10" hideitems="false">
|
||||
<Containable name="Medical Syringe"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
@@ -117,9 +117,10 @@ namespace Barotrauma
|
||||
commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
|
||||
{
|
||||
NewMessage("***************", Color.Cyan);
|
||||
foreach (ItemPrefab itemPrefab in MapEntityPrefab.List)
|
||||
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
|
||||
{
|
||||
|
||||
var itemPrefab = ep as ItemPrefab;
|
||||
if (itemPrefab == null || itemPrefab.Name == null) continue;
|
||||
NewMessage("- " + itemPrefab.Name, Color.Cyan);
|
||||
}
|
||||
NewMessage("***************", Color.Cyan);
|
||||
|
||||
Reference in New Issue
Block a user