Tweaked visuals a bit

Added tiny bleeding and structure damage to the syringes
This commit is contained in:
Alex Noir
2017-12-11 12:33:59 +03:00
parent a2a4225598
commit f34968be30
4 changed files with 6 additions and 5 deletions

View File

@@ -27,7 +27,7 @@
</ItemContainer>
<Projectile launchimpulse="10.0" doesstick="true">
<Attack damage="5" bleedingdamage="0" structuredamage="0" damagetype="Blunt" stun="0.1" targetforce="5"/>
<Attack damage="5" bleedingdamage="0.2" structuredamage="1" damagetype="Blunt" stun="0.1" targetforce="5"/>
<StatusEffect type="OnImpact" target="Contained, Character" Condition="-50.0" disabledeltatime="true" >
<sound file="Content/Items/Medical/syringe.ogg" range="500"/>
<RequiredItem name="chem" type="Contained"/>

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@@ -76,14 +76,14 @@
<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
aimpos="90,10" handle1="-10,-7"/>
<RangedWeapon barrelpos="30,13" spread="0" unskilledspread="10">
<RangedWeapon barrelpos="30,20" spread="0" unskilledspread="10">
<Sound file="syringegun.ogg" type="OnUse"/>
<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
<RequiredSkill name="Weapons" level="15"/>
<RequiredSkill name="Medical" level="30"/>
</RangedWeapon>
<ItemContainer capacity="1" itempos="10,10" hideitems="false">
<ItemContainer capacity="1" itempos="0,10" hideitems="false">
<Containable name="Medical Syringe"/>
</ItemContainer>
</Item>

View File

@@ -117,9 +117,10 @@ namespace Barotrauma
commands.Add(new Command("itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
{
NewMessage("***************", Color.Cyan);
foreach (ItemPrefab itemPrefab in MapEntityPrefab.List)
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
NewMessage("- " + itemPrefab.Name, Color.Cyan);
}
NewMessage("***************", Color.Cyan);