Limiting character movement when collider isn't upright (can't run at full speed if lodged in some tight space), hack-ish way of moving the collider of a character that's being dragged

This commit is contained in:
Regalis
2016-11-07 18:52:36 +02:00
parent 8c3c6355a4
commit f259f3fba4
3 changed files with 17 additions and 9 deletions

View File

@@ -116,9 +116,7 @@ namespace Barotrauma
{
#if WINDOWS
MessageBox.Show(message, "Oops! Barotrauma just crashed.", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
Sounds.SoundManager.Dispose();
#endif
}
static void CrashDump(GameMain game, string filePath, Exception exception)