Limiting character movement when collider isn't upright (can't run at full speed if lodged in some tight space), hack-ish way of moving the collider of a character that's being dragged
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@@ -116,9 +116,7 @@ namespace Barotrauma
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{
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#if WINDOWS
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MessageBox.Show(message, "Oops! Barotrauma just crashed.", MessageBoxButtons.OK, MessageBoxIcon.Error);
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#endif
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Sounds.SoundManager.Dispose();
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#endif
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}
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static void CrashDump(GameMain game, string filePath, Exception exception)
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