More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -54,8 +54,8 @@ namespace Subsurface.Particles
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
{
//if (!Submarine.RectContains(cam.WorldView, position)) return null;
if (!cam.WorldView.Contains(position)) return null;
if (!Submarine.RectContains(cam.WorldView, position)) return null;
//if (!cam.WorldView.Contains(position)) return null;
if (particleCount >= MaxParticles) return null;