More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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@@ -54,8 +54,8 @@ namespace Subsurface.Particles
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public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
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{
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//if (!Submarine.RectContains(cam.WorldView, position)) return null;
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if (!cam.WorldView.Contains(position)) return null;
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if (!Submarine.RectContains(cam.WorldView, position)) return null;
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//if (!cam.WorldView.Contains(position)) return null;
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if (particleCount >= MaxParticles) return null;
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