More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -216,6 +216,12 @@ namespace Subsurface.Networking
inGameHUD.Update(deltaTime);
if (crewFrameOpen) crewFrame.Update(deltaTime);
if (Character.Controlled != null && Character.Controlled.IsDead)
{
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
GameMain.LightManager.LosEnabled = false;
}
}
if (PlayerInput.KeyHit(Keys.Tab))