More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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@@ -216,6 +216,12 @@ namespace Subsurface.Networking
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inGameHUD.Update(deltaTime);
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if (crewFrameOpen) crewFrame.Update(deltaTime);
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if (Character.Controlled != null && Character.Controlled.IsDead)
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{
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GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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GameMain.LightManager.LosEnabled = false;
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}
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}
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if (PlayerInput.KeyHit(Keys.Tab))
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