More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -314,21 +314,21 @@ namespace Subsurface
return closestBody;
}
public static Body PickBody(Vector2 point)
{
Body foundBody = null;
AABB aabb = new AABB(point, point);
//public static Body PickBody(Vector2 point)
//{
// Body foundBody = null;
// AABB aabb = new AABB(point, point);
GameMain.World.QueryAABB(p =>
{
foundBody = p.Body;
// GameMain.World.QueryAABB(p =>
// {
// foundBody = p.Body;
return true;
// return true;
}, ref aabb);
// }, ref aabb);
return foundBody;
}
// return foundBody;
//}
//public static bool InsideWall(Vector2 point)
//{
@@ -348,7 +348,7 @@ namespace Subsurface
{
if (Level.Loaded == null) return;
subBody.Update(deltaTime);
if (subBody!=null) subBody.Update(deltaTime);
}
public void ApplyForce(Vector2 force)