More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -388,7 +388,9 @@ namespace Subsurface
{
if (!prefab.HasBody || prefab.IsPlatform) return;
if (GameMain.Client==null)
if (sectionIndex < 0 || sectionIndex > sections.Length - 1) return;
if (GameMain.Client == null)
SetDamage(sectionIndex, sections[sectionIndex].damage + damage);
}