More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -222,7 +222,7 @@ namespace Subsurface
for (int i = 0; i < waveY.Length; i++)
{
float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
if (maxDelta > Rand.Range(0.2f,10.0f))
if (maxDelta > Rand.Range(1.0f,10.0f))
{
GameMain.ParticleManager.CreateParticle("mist",
new Vector2(rect.X + WaveWidth * i,surface + waveY[i]),