More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -482,7 +482,11 @@ namespace Subsurface
{
if (ic.Parent != null) ic.IsActive = ic.Parent.IsActive;
if (ic.WasUsed) ic.StopSounds(ActionType.OnUse);
if (!ic.WasUsed)
{
ic.StopSounds(ActionType.OnUse);
}
ic.WasUsed = false;
if (!ic.IsActive) continue;
@@ -861,8 +865,8 @@ namespace Subsurface
{
ic.WasUsed = true;
ic.PlaySound(ActionType.OnUse, Position);
ic.PlaySound(ActionType.OnUse, body==null ? Position : ConvertUnits.ToDisplayUnits(body.SimPosition));
ic.ApplyStatusEffects(ActionType.OnUse, deltaTime, character);
if (ic.DeleteOnUse) remove = true;