More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -108,7 +108,12 @@ namespace Subsurface
protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
if (item.inventory != null && removeItem) item.inventory.RemoveItem(item);
if (item.inventory != null && removeItem)
{
item.Drop();
item.inventory.RemoveItem(item);
}
items[i] = item;
item.inventory = this;
if (item.body!=null)