More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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@@ -221,7 +221,7 @@ namespace Subsurface.Items.Components
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AnimController ac = picker.AnimController;
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//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
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//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
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ac.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.GetInputState(InputType.SecondaryHeld), holdAngle);
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}
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