More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -240,7 +240,7 @@ namespace Subsurface.Items.Components
{
if (!isStuck)
{
OpenState += deltaTime * ((isOpen) ? 2.0f : -1.0f);
OpenState += deltaTime * ((isOpen) ? 2.0f : -2.0f);
LinkedGap.Open = openState;
}