More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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@@ -240,7 +240,7 @@ namespace Subsurface.Items.Components
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{
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if (!isStuck)
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{
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OpenState += deltaTime * ((isOpen) ? 2.0f : -1.0f);
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OpenState += deltaTime * ((isOpen) ? 2.0f : -2.0f);
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LinkedGap.Open = openState;
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}
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