More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -132,7 +132,7 @@ namespace Subsurface
void UpdateSineAnim(float deltaTime)
{
movement = MathUtils.SmoothStep(movement, TargetMovement*swimSpeed, 1.0f);
if (movement == Vector2.Zero) return;
if (movement.LengthSquared() < 0.00001f) return;
if (!inWater) movement.Y = Math.Min(0.0f, movement.Y);