More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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@@ -64,6 +64,9 @@ namespace Subsurface
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private Vector2 DoSteeringSeek(Vector2 target, float speed = 1.0f)
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{
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Vector2 targetVel = target - host.Position;
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if (targetVel.LengthSquared() < 0.00001f) return Vector2.Zero;
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targetVel = Vector2.Normalize(targetVel) * speed;
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Vector2 newSteering = targetVel - host.Steering;
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