More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector

This commit is contained in:
Regalis
2015-10-04 23:50:46 +03:00
parent 0be4ad4f84
commit f13a48ef52
33 changed files with 342 additions and 217 deletions

View File

@@ -48,7 +48,7 @@ namespace Subsurface
worldView = new Rectangle(
(int)(center.X - newWidth / 2.0f),
(int)(center.Y - newHeight / 2.0f),
(int)(center.Y + newHeight / 2.0f),
(int)newWidth,
(int)newHeight);