More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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Subsurface/Content/Sounds/Music/Static Motion.ogg
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Subsurface/Content/Sounds/Music/Static Motion.ogg
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@@ -32,6 +32,8 @@
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<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
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<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="40,100"/>
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<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
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<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
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<music file="Content/Sounds/Music/Static Motion.ogg" type="repair" priorityrange="50,80"/>
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<music file="Content/Sounds/Music/Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
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</sounds>
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