Wire IndexOutOfRange fix
This commit is contained in:
@@ -432,7 +432,7 @@ namespace Barotrauma.Items.Components
|
|||||||
section.Draw(spriteBatch, item.Color, drawOffset, depth, 0.3f);
|
section.Draw(spriteBatch, item.Color, drawOffset, depth, 0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
|
if (IsActive && nodes.Count > 0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
|
||||||
{
|
{
|
||||||
WireSection.Draw(
|
WireSection.Draw(
|
||||||
spriteBatch,
|
spriteBatch,
|
||||||
|
|||||||
Reference in New Issue
Block a user