- added colliders to all monster configs
- disabling monster collider & placing it at mainlimb when stunned/dead/frozen - monsters can't swim above water - misc fixes
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@@ -8,10 +8,12 @@
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<collider radius ="230"/>
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack range="700" duration="0.2" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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<attack range="700" duration="0.05" damage="200" stun="5" force="20" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="50" height="440" flip="true">
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