- added colliders to all monster configs

- disabling monster collider & placing it at mainlimb when stunned/dead/frozen
- monsters can't swim above water
- misc fixes
This commit is contained in:
Regalis
2016-10-17 16:32:57 +03:00
parent 704c7c7561
commit efcc466fdd
15 changed files with 118 additions and 79 deletions
@@ -6,10 +6,11 @@
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
<collider radius="50"/>
<!-- head -->
<limb id = "0" radius="65" type="Head" steerforce="3.0" impacttolerance="100">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt" targetforce="80"/>
<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="80"/>
</limb>
<!-- body -->