- added colliders to all monster configs
- disabling monster collider & placing it at mainlimb when stunned/dead/frozen - monsters can't swim above water - misc fixes
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@@ -7,6 +7,8 @@
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="1.5" scale ="2.0" flip="false" canentersubmarine="false">
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<collider radius="300"/>
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<!-- head -->
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<limb id = "0" radius="300" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,478,720,546" depth="0.05"/>
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@@ -18,27 +20,27 @@
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</limb>
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<!-- body -->
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<limb id = "2" radius="300" type="Torso">
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<limb id = "2" radius="300" type="Torso" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" radius="300" type="Torso">
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<limb id = "3" radius="300" type="Torso" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" radius="300" type="Tail">
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<limb id = "4" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" radius="300" type="Tail">
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<limb id = "5" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.05" origin="0.5,0.5"/>
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</limb>
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<limb id = "6" radius="300" type="Tail">
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<limb id = "6" radius="300" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.06" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" radius="150" type="Tail">
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<limb id = "7" radius="150" type="Tail" steerforce="0.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
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</limb>
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