- added colliders to all monster configs

- disabling monster collider & placing it at mainlimb when stunned/dead/frozen
- monsters can't swim above water
- misc fixes
This commit is contained in:
Regalis
2016-10-17 16:32:57 +03:00
parent 704c7c7561
commit efcc466fdd
15 changed files with 118 additions and 79 deletions
@@ -5,8 +5,10 @@
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5">
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<collider radius ="50"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" impacttolerance="50.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>