(93b896fa9) Fixed items not being moved to the humanhusk's inventory when a huskified player dies due to the inventory slot types not matching.
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@@ -217,7 +217,16 @@ namespace Barotrauma
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limb.body.AngularVelocity = matchingLimb.body.AngularVelocity;
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}
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}
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for (int i = 0; i < character.Inventory.Items.Length; i++)
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if (character.Inventory.Items.Length != husk.Inventory.Items.Length)
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{
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string errorMsg = "Failed to move items from a human's inventory into a humanhusk's inventory (inventory sizes don't match)";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("AfflictionHusk.CreateAIHusk:InventoryMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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yield return CoroutineStatus.Success;
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}
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for (int i = 0; i < character.Inventory.Items.Length && i < husk.Inventory.Items.Length; i++)
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{
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if (character.Inventory.Items[i] == null) continue;
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husk.Inventory.TryPutItem(character.Inventory.Items[i], i, true, false, null);
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