Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically

This commit is contained in:
Regalis
2016-05-07 09:09:09 +03:00
parent 03626c997b
commit ef05650c01
11 changed files with 207 additions and 11 deletions
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@@ -144,4 +144,61 @@
</ItemContainer>
</Item>
<Item
name="Alien Hatch"
category="Alien"
linkable="true"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.01" origin="0.5,0.5"/>
<Door canbeselected="true" horizontal="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.05" origin="0.0,0.5"/>
<sound file="aliendoor.ogg" type="OnUse" range="1000.0"/>
</Door>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Alien Door"
category="Alien"
linkable="true"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.8" origin="0.5,0.5"/>
<Door canbeselected="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.6" origin="0.5,0.0"/>
<sound file="aliendoor.ogg" type="OnUse" range="3000.0"/>
</Door>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Alien Motion Sensor"
linkable="true"
category="Alien"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="55,608,81,103" depth="0.8" origin="0.5,0.5"/>
<MotionSensor range="300" output="0"/>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
</Items>
+3 -1
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@@ -20,5 +20,7 @@
<item prefab="Sulphurite Shard" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="5"/>
<item prefab="Ancient Weapon" alignment="Center,Right,Top,Bottom,Left" type="Prop" commonness="1"/>
<item prefab="Alien Door" alignment="Center" type="Door"/>
<item prefab="Alien Hatch" alignment="Center" type="Hatch"/>
</Structures>
+3 -2
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@@ -109,16 +109,17 @@
<bunk sprite="Content/Map/testroom.png" fliphorizontal="true" sourcerect="0,546,173,129"
width="173" height="129" depth = "0.9"/>
<RuinWallHorizontal category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.95" castshadow="true"
width = "128" height ="128" resizehorizontal="true" body="true" health="500"/>
<RuinWallVertical category="Alien" sprite="Content/Map/ruins.png" sourcerect="896,0,128,832" depth ="0.94" castshadow="true"
<RuinWallVertical category="Alien" sprite="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.94" castshadow="true"
width = "128" height ="128" resizevertical="true" body="true" health="500"/>
<RuinWallHorizontalSmall category="Alien" sprite="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.95" castshadow="true"
width = "128" height ="54" resizehorizontal="true" body="true" health="500"/>
<RuinWallVerticalSmall category="Alien" sprite="Content/Map/ruins.png" sourcerect="842,0,54,832" depth ="0.96" castshadow="true"
<RuinWallVerticalSmall category="Alien" sprite="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.96" castshadow="true"
width = "54" height ="128" resizevertical="true" body="true" health="500"/>
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