(8637a4530) Enable the damage overlay code. Remove deprecated human damage overlays. The overlay on Tigertresher should now work.
This commit is contained in:
@@ -449,12 +449,11 @@ namespace Barotrauma
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{
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{
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float depth = ActiveSprite.Depth - 0.0000015f;
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float depth = ActiveSprite.Depth - 0.0000015f;
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// TODO: enable when the damage overlay textures have been remade.
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DamagedSprite.Draw(spriteBatch,
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//DamagedSprite.Draw(spriteBatch,
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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// new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
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// color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
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-body.DrawRotation,
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// -body.DrawRotation,
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1.0f, spriteEffect, depth);
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// 1.0f, spriteEffect, depth);
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}
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}
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if (GameMain.DebugDraw)
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if (GameMain.DebugDraw)
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@@ -1295,15 +1295,6 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\fractalguardian.png">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Fractalguardian\fractalguardian.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedhead.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedlegs.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\damagedtorso.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\firstnames_female.txt">
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<Content Include="$(MSBuildThisFileDirectory)Content\Characters\Human\firstnames_female.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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