diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs index a3d57f795..846e82d39 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs @@ -449,12 +449,11 @@ namespace Barotrauma { float depth = ActiveSprite.Depth - 0.0000015f; - // TODO: enable when the damage overlay textures have been remade. - //DamagedSprite.Draw(spriteBatch, - // new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), - // color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin, - // -body.DrawRotation, - // 1.0f, spriteEffect, depth); + DamagedSprite.Draw(spriteBatch, + new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), + color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin, + -body.DrawRotation, + 1.0f, spriteEffect, depth); } if (GameMain.DebugDraw) diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems index cc7685501..4780726aa 100644 --- a/Barotrauma/BarotraumaShared/SharedContent.projitems +++ b/Barotrauma/BarotraumaShared/SharedContent.projitems @@ -1295,15 +1295,6 @@ PreserveNewest - - PreserveNewest - - - PreserveNewest - - - PreserveNewest - PreserveNewest