diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
index a3d57f795..846e82d39 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs
@@ -449,12 +449,11 @@ namespace Barotrauma
{
float depth = ActiveSprite.Depth - 0.0000015f;
- // TODO: enable when the damage overlay textures have been remade.
- //DamagedSprite.Draw(spriteBatch,
- // new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
- // color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
- // -body.DrawRotation,
- // 1.0f, spriteEffect, depth);
+ DamagedSprite.Draw(spriteBatch,
+ new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
+ color * Math.Min(damageOverlayStrength, 1.0f), ActiveSprite.Origin,
+ -body.DrawRotation,
+ 1.0f, spriteEffect, depth);
}
if (GameMain.DebugDraw)
diff --git a/Barotrauma/BarotraumaShared/SharedContent.projitems b/Barotrauma/BarotraumaShared/SharedContent.projitems
index cc7685501..4780726aa 100644
--- a/Barotrauma/BarotraumaShared/SharedContent.projitems
+++ b/Barotrauma/BarotraumaShared/SharedContent.projitems
@@ -1295,15 +1295,6 @@
PreserveNewest
-
- PreserveNewest
-
-
- PreserveNewest
-
-
- PreserveNewest
-
PreserveNewest