well jeez who'da thunk it's my sorry ass forgetting to remove the second updateoxygen
Reverted OxygenAvailable values for diving gear + oxygen mask back to -100 Keeping sufforin OxygenAvailable at -10000 tho, that seems like the way to completely cut off any and all oxygen suppliers from acting
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@@ -1601,8 +1601,6 @@ namespace Barotrauma
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lowPassMultiplier = MathHelper.Lerp(lowPassMultiplier, 1.0f, 0.1f);
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if (needsAir) UpdateOxygen(deltaTime);
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if (DoesBleed)
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{
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Health -= bleeding * deltaTime;
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