(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:43:59 +03:00
parent 5ec107bf83
commit ec7e45e021
17 changed files with 398 additions and 69 deletions
@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);