Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely. Closes #247

This commit is contained in:
Joonas Rikkonen
2018-02-05 22:31:55 +02:00
parent 74cd265952
commit ec302e099b
6 changed files with 16 additions and 11 deletions
@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
UpdateOnActiveEffects(deltaTime);
#if CLIENT
light.ParentSub = item.Submarine;