Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely. Closes #247
This commit is contained in:
@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
UpdateOnActiveEffects(deltaTime);
|
||||
|
||||
#if CLIENT
|
||||
light.ParentSub = item.Submarine;
|
||||
|
||||
Reference in New Issue
Block a user