Fixed railgun shells never deactivating their particle emitter
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@@ -224,6 +224,8 @@ namespace Barotrauma.Items.Components
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if (item.body.LinearVelocity.LengthSquared() < ContinuousCollisionThreshold * ContinuousCollisionThreshold)
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{
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item.body.FarseerBody.IsBullet = false;
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//projectiles with a stickjoint don't become inactive until the stickjoint is detached
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if (stickJoint == null) IsActive = false;
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}
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}
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